Shamit Ahmed

Game Programmer

Hello👋 My name is Shamit.
A multidisciplinary Programmer based in Helsinki, Finland 🇫🇮 with 5 years of game industry experience.
I am currently studying for my MSc degree at Aalto University.
Major in Game Design and Development and minor in Virtual Reality.

Engaging video games, immersive-interactive multimedia and breathtaking art of various forms have always been my motivation to achieve more. I am currently focusing on Virtual Reality and Computer Vision based Locomotion and Interaction Design. I am also working on Exergames that require Physical Movement.

✦My fields of interest




Portfolio


Bark No More

Bark No More 2025

    Bark no More is a mixed reality (MR) tower defense game that reimagines your everyday surroundings as an interactive battlefield. By leveraging spatial mapping and depth sensing, the game blends virtual elements with the physical world. The core gameplay centers on intuitive, embodied interaction. Players use natural hand gestures to collect energy dropped by defeated enemies or to hammer down and upgrade towers in real-time. These physical motions replace traditional controller-based inputs, creating a seamless bridge between the player’s body and the game world.

    Genre: Tower Defense
    Role: Programmer, Game Designer
    Contributions: Gameplay, Game Design, Hand Tracking, Gesture Recognition

    Embodied Interaction

    MR

    2 People

    Itch.io Gameplay

Monster Cleaning Inc.

Monster Cleaning Inc. 2024

    Welcome to Monster Cleaning Inc., located in the heart of an RPG world! After nasty battles, these monsters need a good scrub. You need to use the right-sized sponge to clean it. Your cleaning skills will be judged by the monsters themselves, and their ratings will determine your success.

    Genre: Survival, Clicker
    Role: Programmer, Game Designer
    Contributions: Gameplay, UI Programming

    Rank: Style #54, Overall #358

    GMTK Game Jam 2024

    Web

    5 People

    Itch.io Trailer Gameplay

Unreality VR

(Un)Reality VR 2024

    Unreality is a VR experience exploring the boundary between real and virtual spaces, evoking distinct emotions through interactive environments. Using geospatial 3D data and hand-crafted worlds, we designed four areas that elicit relaxation, anxiety, joy, and nostalgia. The project blends architecture and game design to challenge perceptions of reality.

    Genre: Walking Simulator, Adventure
    Role: Programmer, Game Designer
    Contributions: Gameplay, UI Programming, Lighting, Post-Processing, Game Design, Production Management

    Designing Virtual Worlds

    VR

    4 People

    Itch.io Trailer

Thoughts Out!

Thoughts Out! 2024

    Thoughts Out! is set in a dreamlike world where your everyday office troubles morph into an annoying dragon. This dragon can alter the surrounding environment, making your adventure either easier or more challenging. How can you drive it out of your daydream and reclaim your peace of mind?

    Genre: Puzzle, Platformer
    Role: Programmer, Level Designer
    Contributions: Gameplay, UI Programming, Dialogue System, Game Design

    Made with Unreal Engine 5.3

    Game Project 2 at Aalto

    PC

    9 People

    Itch.io Trailer

Spooky Land

    Guarding a graveyard, you have to use your flashlight to keep ghosts at bay and survive the night!👻

    The game features multiple challenging levels, goal-based progression system, boss fights and character upgrades!

    Besides programming the gameplay, UI and backends, I have also worked on Ad integration and monetization.



    Genre: Topdown, Survival
    Role: Programmer, Level Designer

    Mobile

    2 People

    2021


    Itch.io Youtube

Galactic Gourmet

    Play as an intergalactic sous-chef on the lookout for exotic missing ingredients, as they embark on a culinary journey to Earth.

    Uniqueness:
    1. FPS Cooking Game
    2. Game Environment Generated using Geospatial 3D Data



    Genre: FPS, Retro
    Role: Programmer, Game Designer, Artist

    GN! Autumn 2023 Jam

    PC

    2 People

    2023

    Itch.io Youtube

Dime Shift

    Dime Shift is a perspective-shifting puzzle platformer. Play as a tiny 2D robot who tries to become sentient.

    In the game, you play as an ordinary factory robot whose only objective is to push boxes. One day, it finds out it is capable of more than pushing boxes. During its journey through the robot factory, it learns from the environment, gradually gaining consciousness and trying to find itself.



    Genre: Puzzle, Platformer
    Role: Programmer, Game Designer, Producer

    Game Project 1 at Aalto

    PC

    6 People

    2023


    Itch.io Youtube
View All Projects

🎓Education

2023 - Present
Aalto
Aalto University

Master of Science (MSc) in Computer, Communication and Information Sciences (CCIS)
Major in Game Design and Development
Minor in Virtual Reality

Awards: Finland Scholarship, Dean's Award

2015 - 2019
Ahsanullah
Ahsanullah University of Science and Technology

Bachelor of Science (BSc) in Computer Science and Engineering

2004 - 2014
Drme
Dhaka Residential Model College

Secondary School Certificate (SSC) and Higher Secondary School Certificate (HSC)

‍💻Work Experience

Aalto University

✦ Research Assistant (Jun 2024 - Present)

✦ Student Tutor (Mar 2024 - Dec 2024)
Aalto University

playense

Senior Game Developer (Sep 2022 - Jun 2023)
Playense

free pixel games

Game Developer (Sep 2019 - Aug 2022)
Free Pixel Games Ltd.

fiverr

Level 2 Graphic Designer, Cartoonist (Apr 2016 - Jan 2020)
Fiverr

aust IDC

Joint Secretary, Graphic Designer (Nov 2017 - Nov 2018)
AUST Innovation and Design Club (AUSTIDC)

🥇Awards

Image

Champion - Game Development - IUT ICT FEST 2016

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Champion - Software - Intra AUST Technomania 2018

Image

Champion - Game Development - National RoboTech Fest 2017

Image

1st Runner Up in Networking War - International Telco Warfare 2018

Image

Top 27 - Grameenphone Game Jam 2017

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Top 40 - NASA Space Apps Challenge 2018

🙋🏻‍♂️Volunteering

playense

Event Organizer and Community Manager of "Games Now!" by Aalto University

2023-2024

playense

Event Organizer, Segment Coordinator (Software Showcase), Graphic Designer of "MindSparks 19"

2019

playense

Instructor for "Workshop on Game Design & Development" hosted by AUST IDC

2024

playense

Instructor for "Workshop on Graphic Design (Illustrator and Photoshop)" hosted by AUST IDC

2019

playense

Panel Research Community Member of "Unity Pulse"

2021-Present

📝Research & Publications

Rapid Game World Creation Leveraging Geospatial Data in Game Jams: The ’Galactic Gourmet’ Post-Mortem

ICGJ '24: Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events, Copenhagen, Denmark, October 2024.
DOI: doi.org/10.1145/3697789.3697804
Paper

Interactive Demo

Conference

2024

Balancing Clash Royale: Through Card vs Card Battle Simulations and Cost-Benefit Analysis

A Game Analysis project aimed at analyzing the game balance of popular Supercell game, Clash Royale.

This python project features data scraping, cleaning and processing, realistic card vs card battle simulation featuring various parameters, card cost-benefit calculation through analyzing their correlations etc.
Learnings: game analysis, balancing, design, data processing, python programming.

Game Analysis

2024

Bark No More - A mixed-reality tower defense game

Bark no More is a mixed reality (MR) tower defense game that reimagines your everyday surroundings as an interactive battlefield. By leveraging spatial mapping and depth sensing, the game blends virtual elements with the physical world.

The core gameplay of Bark no More centers on intuitive, embodied interaction. Players use natural hand gestures to collect energy dropped by defeated enemies or to hammer down and upgrade towers in real-time. These physical motions replace traditional controller-based inputs, creating a seamless bridge between the player’s body and the game world. This approach enhances engagement, making the experience not just visual, but physical.

Embodied Interaction

2025

Gamecraft: A Workshop for Aspiring Developers by AUST IDC

Instructed a 2 hour online workshop for 100+ students discussing the complete workflow of a game's design, development and release.

Topics such as game industry and team diversities, tools, level designing, game programming, tips for beginners, game balancing and analysis, game research, testing and debugging, publishing, monetization, learning resources, higher education and career opportunities, etc were discussed.

Event

Workshop

2024

Board Game Design: Camp Sajek

Camp Sajek is a 2-4 player board game that takes players on a relaxing yet exhilarating expedition through the magical land of Sajek Valley in Bangladesh.

However, even an enjoyable task such as camping can call for different difficulties and therefore, the goal of the players is to maximize their happiness levels and to make everyone’s experience as relaxing as possible throughout the whole journey by tackling those difficulties working as a team while getting to know about Bangladesh and its local culture and cuisine.

Board Game Design

2023

BSc Thesis: Automatic Human Brain Segmentation using ML Techniques

Undergrad thesis where I classified brain tracts from whole brain data using different supervised machine learning algorithms such as KD Tree, NN & SVM.

Thesis

2019

Game Design: Tidal Quest

GDD for an isometric, action-exploration game where you dive deep on a quest of saving sea creatures, only to unravel deeper conspiracies.

Game Design

2024

Code: Data Persistence in Unity using Binary Serialization

Hands on tutorial for easy and secure data save/load in Unity by serializing or deserializing json data from string, file or stream. Securely store and fetch data in your next unity project. Binary serialization works on major platforms including PC, android, ios, webGL etc.

Technical

2022

💪Proficiency

Programming

C
C#
Blueprint
C++
Python
Java
SQL
JS
PHP
HTML, CSS

Hobbies

🎨Digital Art
🖨️3D Printing
🕹️Gaming
📷Photography
🚲Cycling
👟Running
🏓Table Tennis
🏐Volleyball
🏸Badminton
🏏Cricket

Languages

🇬🇧English IELTS Academic 7.5/9
🇫🇮Finnish Finnish 1 Course
🇧🇩Bangla Native Language

🔧Tools

Unity

Unity

Primary game engine used to create over 50+ games and prototypes since 2016. So far I have developed for platforms such as: PC, Android, iOS, Web, Playable Ads and Meta Quest.

Unreal

Unreal Engine

Basic understanding of the UE editor and its visual scripting tool, blueprints. I have successfully implemented many game mechanics, backend and UI of our Game Project 2, "Thoughts Out" using Unreal 5.

Blender

Blender 3D

I love using blender for creating simple low-poly 3D game assets. I sometimes end up 3D printing them too!

Adobe

Adobe illustrator

I have been using illustrator since 2016 for creating 2D assets, textures, UI elements and promotional elements etc. It has also served as my primary tool during freelance logo design, banner design, 2D flat-illustration and cartoon character art.

Github

Github

Being able to preserve my projects in github repositories has been a blessing. I use Github Desktop and SourceTree for version control, cloud hosting and collaboration. Also familiar using git commands.

Visual Studio

Visual Studio

Primary IDE for programming in C#. I also use VS Code depending on the project.

Jupyter

Jupyter Notebook

IDE for programming in python. Depending on the project, I also use Google Colab.

Slack

Slack

I also use Skype, Discord, Teams, Zoom for Communication depending on the project.

Jira

Jira

I also use Trello, Miro for Task Management depending on the project.

🎨Art & Design

3D models made in Blender
2D Assets made in Adobe illustrator
2D Map of a Board Game made in Adobe illustrator
2D Cards of a Board Game made in Adobe illustrator
2D Artwork for "My Friend Rashed"
Daily Sketches Inktober 2021
T-Shirt Design which has been worn by 1000+ students!

For more: Behance Portfolio

📢Recommendations