idea does not have that many puzzle elements to it yet, puzzle design can be implemented in
multiple occasions such as how to strategically navigate around the levels and interact with
pirates or even while capturing the creatures. They can also take place in the laboratory or
player base where they might have to solve puzzles to research and treat different species.
From game design perspective, I have tried to implement my learnings about gameplay pacing
in order to design fun and engaging gameplay that also has a lot of replayability. The game
maintains a flow of intensity that loops through each interaction and ties them together. Starting
from the lab, after overseeing the existing the creatures and upgrading equipments, the player
goes straight into the sea where they combat pirates, capture fishes, collects pollutants and
uncover secrets of the deep sea. After all that high intensity gameplay, player again goes back
to the lab which provides them breathing period to relax and engage in gameplay that are less
skill and reflex based than the underwater gameplay but more strategic and thinking based. In
the cycles of engagement, most common player activities such as swimming, dashing, fighting,
throwing net, tranquilizer etc in order to catch fish etc are the micro engagements. Going from A
to B, catching fish, collecting pollutants, researching and curing creatures etc could be the mid
cycles of engagement. Finally, the process of reviving the marine life one creature at a time,
advancement of research and upgrading equipments, unlocking new areas and storyline
progression etc are the long term cycles of engagement.
Fig: The cycles of Engagement
The game concept can also be thoroughly balanced and refined utilizing all the learnings from
the art of game balancing class. We can balance the progression, difficulty and economy of the
game in order to optimize player experience and replayability.
Finally, I would like to say that, “Tidal Quest’ is a game concept that I would love to bring into
reality by utilizing all the fascinating game design concepts I have been introduced through this
course.